Virtual Worlds and Communication


Virtual worlds have become a large part of the digital age. With worlds like Linden Lab’s Second Life have created environments where people from all around the world can come together and communicate with one another. Of course these communications are going to be limited. Because of self created avatars and the ability to be whatever one wants to be online, these communications may not be as true to life as one might hope. However, even with this large limitation the benefits of the virtual world as a bridging tool for communications among people in different cultures can be great. Having a neutral setting where one can interact and communicate with people they may not otherwise have had the chance to, is a great tool for creating new channels of communication between cultures.
            The limitations of communications via a virtual world are obvious. Hurdles such as language barriers, time zone constraints when trying to line up international talks, and the ability of everyone involved to use avatars as a representation of themselves can make connecting with an individual difficult over a long period of time. These small problems are manageable with patience, extra education, and a desire to connect with other people. However, there are problems with virtual communication that cannot be avoided. The problems are the subtle nuances about communication that make talking to a human much more engaging than talking to a computer. The areas of communication that are lacking in virtual worlds are kinesics and haptics.
            Kinesics and Haptics create for communication the kind of flavor that sugar and milk brought coco; it makes them better. Kinesics is the gestures, body movements, and facial expressions (Jandt, 2010. chap. 5) that make conversation engaging. They can bring life to a lecture and emphasize important speaking points without an increase in volume by the speaker. Going hand in hand with kinesics are haptics, which is the use of touch to communicate. Reserch published by PLoS ONE online journal stated that “the lack of gestural information from both the speaker and the listener limits successful communication in virtual environments,” (Public Library of Science, 2011).
            When these virtual worlds are used in an atmosphere of general communication, such as a platform for new ideas, or as a way to interact with people one may not have interacted with otherwise, there is created a chance to tear town and overcome typical stereotypes. When Joshua Fouts and Rita King started their events based program Understanding Islam through Virtual Worlds, it was designed to tear down such stereotypes (Fouts & King 2009). Virtual worlds will allow these types of initial contacts to take place. This will build a stronger foundation for real life communications.
            Virtual worlds are great places to establish communications for subjects like value systems, cultural norms, and the misunderstandings about one’s culture. In virtual worlds different ideas can be exchanged through various view points about the same topic as long as all participants are willing to abide by an established set of rules for these communications. Anonymity in the avatar is always going to be one hurdle that is hard to jump.
            When stronger foundations are established by any means, whether they be virtual or not, and stereotypes can be overcome, then the real root of cultural differences can be tackled in engaging communications among people who have otherwise not been able to do so. A real environment for understanding and growth is built when these stereotypes are abolished, confronted, and understood.
            There are always going to be times when a preconceived notion will shape an opinion. Virtual worlds do what they can to try and eliminate preconceived notions by placing everyone on an level playing field. By interacting with other members of these virtual worlds, such as Second Life, a person can eliminate most of the initial boundaries that have been set up by one’s own culture. Virtual worlds can help to eliminate these boundaries, but not with their own limitations. Subtle communication limits, such as touch and body language, can deliver wrong messages or hinder further bonding. But to use these virtual worlds as a launching pad for further communication should be explored and utilized. Having a neutral setting where one can interact and communicate with people they may not otherwise have had the chance to, is a great tool for creating new channels of communication between cultures. And in a world environment more communication tools available is a good thing.
References
Fouts, J.S., & King, R.J. (2009). "Understanding Islam through virtual worlds (2008–2009)" (Video). Retrieved from http://www.cceia.org/programs/archive/002/index.html
Hossain, S., Rahman, A., & El Saddik, A. (2011). Measurements of Multimodal Approach to Haptic Interaction in Second Life Interpersonal Communication System. IEEE Transactions On Instrumentation & Measurement, 60(11), 3547-3558. doi:10.1109/TIM.2011.2161148
Jandt, F.E. (2010). An introduction to intercultural communication: Identities in a global community (6th ed.). Thousand Oaks, CA: Sage. (ISBN: 9781412970105)
Public Library of Science (2011, October 12). Talk to the virtual hands: Body language of both speaker and listener affects success in virtual reality communication game. ScienceDaily. Retrieved February 20, 2012, from http://www.sciencedaily.com­ /releases/2011/10/111012185624.htm

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